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Season 1

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01. Introduction
DuelMania is an online QuakeWorld 1on1 deathmatch competition that uses a double elimination system. As the tournaments first goal is to provide fun and entertainment for all involved, and will not result in any substantial financial benefits for the winners, it may seem strange to have rules in the first place. However, whenever a competitive aspect is present, some rules will be necessary to make sure everyone can face eachother in a fair environment. Furthermore, the tournament system and its regulations provide for smoother handling of the competition and gives it the official nature that separates a tournament match from regular practice games.

Note: a 'game' is an encounter between 2 players and 'map' is one single period of a game.

02. Registration
DuelMania is open for all European QW players. However, non European players are free to sign up as long as they play their matches in Europe.
Upon signing up you will be given a username and password, this is for reporting matches and is unique for each player, so don't lose it or give it away.
Players with multiple registration entries will be disqualified.

03. Clients
The only clients/proxy allowed in DuelMania are Mqwcl 0.96 and the latest official release version of FuhQuake. Qizmo proxy 2.91 is also allowed as it can help with routing. Standard QWCL clients are no longer valid for competition play.

FuhQuake/Mqwcl f_checks:

FuhQuake is required to have -ruleset smackdown in the cmd line parameter.To check for cheats, such as fake clients, modified models and sounds, you need to check 2 things. First you have to determine, whether or not the clients on the server are genuine, ie. not modified. Next you can check for modified models and sounds. The procedure is explained in detail as follows:

1. Checking for client authentication:

For Mqwcl you need to do an f_version, then a list_clients to check if the replying Mqwcl clients are genuine.
For FuhQuake you need to do an f_version, then a validate_clients, to check if the replying FuhQuake clients are genuine.

2. Checking for modified models and sounds:

f_modified will reply if players have modified anything. All players must reply "all models ok". If a player drops after a f_check, the player must be rechecked when he returns to the server.

04. Game settings
Timelimit 10 minutes.
Overtime 3 minutes.
DMM3.
No powerups.
Discharges on.
No fairpacks.
Ktpro spawns. (unless both players agree on a different mode)
Maxfps 77.
No berzerk, midair, instagib or other unusual modes.

05. Maps
Allowed maps this season are DM2, DM4, DM6, AEROWALK and ZTNDM3.

Best-of-Three-Matches:
A regular game in the running season is a best-of-three match.
The higher seeded player decides if he wants to pick the first map and toss away as the latter or if he wants to pick the second map and toss away as the former.
Two examples for the rules follow. The player which is higher seeded is P1, the other player is P2.
Example 1)
- P1 decides to pick the first map.
- The next map is chosen by P2.
- If a third map is necessary four of the five maps in the map pool have to be tossed. The order in which the players toss is P2-P1-P2-P1. The remaining map is played.Example 2)
- P1 decides that P2 has to pick the first map.
- The next map is chosen by P1.
- If a third map is necessary four of the five maps in the map pool have to be tossed. The order in which the players toss is P1-P2-P1-P2. The remaining map is played.

Best-of-Five-Matches:
In the finale of the winner's bracket and loser's bracket and also in the grand finale the game will be a best-of-five-match.
Each map can be played only one time in a best-of-five match.The higher seeded player decides if he wants to pick the first and third map and toss away as the latter or if he wants to pick the second and the fourth map and toss away as the former.
Two examples for the rules follow. The player which is higher seeded is P1, the other player is P2.
Example 1)
- P1 decides to pick the first map.
- The next map is chosen by P2.
- The next map is chosen by P1.
- The next map is chosen by P2.
- If a fifth map is necessary four of the five maps in the map pool have to be tossed. The order in which the players toss is P2-P1-P2-P1. The remaining map is played.Example 2)
- P1 decides that P2 has to pick the first map.
- The next map is chosen by P1.
- The next map is chosen by P2.
- The next map is chosen by P1.
- If a fifth map is necessary four of the five maps in the map pool have to be tossed. The order in which the players toss is P1-P2-P1-P2. The remaining map is played.

The higher seeded player is marked in the "Next match" section of the Players-Panel.

06. Cheating/Whining/Scripts
Disconnecting voluntarily during a DuelMania match means a straight WO.
No unnecessary whining (then again, what kind of whining is necessary?)
Lame people will be treated lame, nice people will be treated nice.
Any kind of idling or lameness will not be tolerated.
Players who cheat, or try to cheat will be permbanned from DuelMania.
Weapon, kfjump and rjump scripts are allowed in DuelMania though we don't recommend\inspire anyone to use them.

07. Reporting matches
The winner of the game reports the match results as soon as possible using the 'Report Match' function on the DuelMania page. If the winner somehow can't provide a match report the other player will get permission to do it. Screenshots from the matches must also be uploaded and can be in any format. Players also have the ability to crop their screenshots if they are too big. Just check 'crop screenshots' when reporting and a new window pops up for each screenshot you wanna crop.
No match reports will be registered before the match has been reported 100% correct. No exceptions!

08. Servers
Since there are players representing many different nations in DuelMania, be prepared to play with higher ping than you're used to.
In general the game can be played on any server both players agree to play on. The DuelMania Admins insist that the players' server-choice is done with common sense and that pings are kept as low as possible.
However if the players don't agree, the server is determined by the following procedure:
1. Both players have to show their lowest possible ping they can get on 1on1 servers.
2. After that a server has to be found where both players get a ping which is about the same amount higher than their lowest possible ping. A ping difference of ~13ms is never considered to be too high.

A list of servers can be found on in the 'Servers' section. This list only provides a base of servers which you are free to use. You can look up more servers via Serv-U.

If players still can't agree on a server, please contact admins about it. Admin decision is final.

09. Timeframe
All matches will have a deadline. If players can't organize themselves to get games played and reported by the end of the deadline, WO will be given to the player that proved admins that he really tried to make the game happen. Please report your activity to an admin before the deadline is over.
If either player pays no interest at all to get the game played, both players loses, meaning both are out of the tournament.
Deadlines for each stage of the tournament will be announced at the "Next Match" link in the Player Panel and will be advertised in #duelmania topic on QuakeNet.
In order to guarantee some coverage of the bigger games, the schedules for the WB Finale, LB Finale and Grand Finale have to be arranged with an admin.

10. Tournament system
The DuelMania Season 4 Tournament uses a Double Elimination system. Depending on the number of signups we choose a 256 players-bracket or a 128 players-bracket. When there are only a few more players signed up than the bracket allows to have (for instance 20 players don't fit into the bracket), then we will have a qualifying round, where the players with the lowest seeding numbers play each other (in this example the last 40 players), so that everybody gets a chance to play.Below i use the abbreviation WB for winner's bracket and LB for loser's bracket.

The initial seeding into the WB is done manually by the admins.Here we seed as many players as we can, using a seeding-groups method.This means we seed players with almost the same skill level into one group and randomize the order within every group.The players we don't seed explicitly get a seed number in the order in which they signed up for DuelMania. So players who aren't seeded explicitly, but are quick at signups are awarded with a lower seeding number. The seeding number isn't shown to the players or public. The players only get to know if they are seeded higher than their opponent so that they can proceed with the map-choosing method explained earlier.

Players who loose their WB-game are knocked into the LB.They are seeded again into the LB according to their match-number in the WB, in order to prevent that a player has to play his WB-opponent who sent him to LB too near in the future.Players who loose their LB-game are out.

11. DuelMania admins
The DuelMania admins are there to help you, so if you ever need our assistance or have any questions, you can find us in the channel #duelmania, on QuakeNet. Everyone who has @ in front of their nicks should be an admin.